Sholing Junior School

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Design and Technology

“Design is not just what it looks like and feels like. Design is how it works”

  Steve Jobs (Co-Founder of Apple)

 

"Technology makes possibilities. Design makes solutions."

  John Maeda (Designer and Technologist)

 

Intent
Design and Technology is an inspiring, rigorous and practical subject. It encourages children to learn to think and intervene creatively to solve problems both as individuals and as members of a team. At Sholing Junior School, we encourage children to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. It is very cross - curricular and draws upon subject knowledge and skills within Mathematics, Science, History, Computing and Art. The children are also given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers.

 

 

National Curriculum Purpose of Study

Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

Aims

The national curriculum for design and technology aims to ensure that all pupils:

develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world

build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users

critique, evaluate and test their ideas and products and the work of others

understand and apply the principles of nutrition and learn how to cook.

 

Implementation
Through a variety of creative and practical activities, we teach the knowledge, understanding and skills needed to engage in the process of designing and making. The children work in a range of relevant contexts (for example home, school, leisure, culture, enterprise, industry and the wider environment). The children’s experience of Design and Technology is also enhanced through group work projects with outside agencies, including Metro Bank, Leonardos (High Tech Company) and RAF Odihum.

 

When designing and making, the children are taught to:

Design
• use research and develop design criteria to inform the design of innovative, functional, appealing       products that are fit for purpose, aimed at particular individuals or groups
• generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional diagrams, prototypes, pattern pieces and computer-aided design
Make
• select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing) accurately
• select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
Evaluate
• investigate and analyse a range of existing products
• evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
• understand how key events and individuals in design and technology have helped shape the world
Technical knowledge
• apply their understanding of how to strengthen, stiffen and reinforce more complex structures
• understand and use mechanical systems in their products
• understand and use electrical systems in their products
• apply their understanding of computing to program, monitor and control their products

Key skills and key knowledge for Design and Technology have been mapped across the school to ensure progression between year groups. This also ensures that there is a context for the children’s work in Design and Technology; that they learn about real life structures and the purpose of specific examples, as well as developing their skills throughout the programme of study.

 

Impact
We ensure the children
• develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
• build and apply a repertoire of knowledge, understanding and skills in order to design and make high-         quality prototypes and products for a wide range of users and critique, evaluate and test their ideas and products and the work of others
• understand and apply the principles of nutrition and learn how to cook. Children will design and make a range of products. Pupils are expected to produce their best finish in all design and activities that is appropriate to their age and ability.

National Curriculum Programme of Study for Design Technology

Year 5 Mechanical Systems: Cams

Year 5 Mechanical Systems: Cams 1
Year 5 Mechanical Systems: Cams 2
Year 5 Mechanical Systems: Cams 3
Year 5 Mechanical Systems: Cams 4
Year 5 Mechanical Systems: Cams 5
Year 5 Mechanical Systems: Cams 6
Year 5 Mechanical Systems: Cams 7
Year 5 Mechanical Systems: Cams 8
Year 5 Mechanical Systems: Cams 9

Design and Technology in Action

Design and Technology in Action 1
Design and Technology in Action 2
Design and Technology in Action 3
Design and Technology in Action 4
Design and Technology in Action 5
Design and Technology in Action 6
Design and Technology in Action 7
Design and Technology in Action 8
Design and Technology in Action 9
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