Sholing Junior School

Achieving Together

Google Translate
Google Search

Computing

VISION

“A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world.” National Curriculum

Computing skills are essential in every aspect of our lives. It is important that children are equipped with the skills and knowledge they need to develop and maintain their understanding and use of the ever changing world of technology; preparing them with vital life skills and jobs for the future.

 

There are four key areas of computing: Computer Science, Digital Literacy, Use of Technology and E-Safety. The core of the computing curriculum is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. It is important to us at Sholing Junior School that all children are taught these skills and given the opportunities to develop, build on and consolidate their learning throughout their time with us.

 

Computing has deep links with mathematics, science and design and technology. Through our Computing curriculum, we aim to utilise our Learning Behaviours by allowing all children to work collaboratively and independently; making links with and transferring their skills within the core and wider curriculum, as well as developing resilience through trial and error to create the desired effect (for example when programming).

 

Sholing Junior School ensures that the Computing curriculum:

  • Challenges and inspires the children to achieve through creative learning opportunities.
  • Promotes deep thinking within their learning so that all children are able to become competent and computational thinkers.
  • Allows all pupils to become digitally literate; enabling them to express themselves and develop their ideas through information and communication.
  • Ensures children know and understand how to keep themselves and others safe when using the internet and social media / communication games, devices and websites.

All About Computing

Stop Start Animation for World Book Day 2020

Top